Braunschweiger MailBox [-bmb-] » Articles



[ Articles Main Articles Main ] [ Kommentare Kommentare (0) ]

UT BIBLE by ocr*flocutus   UT BIBLE by ocr*flocutus
Weapons - Impact Hammer (Piston)
[-bmb-tekbaron-], 02.04.2010 21:56
Damage/hitmax. 135h, increases linear when chargingprimary
.30hsecondary
Range90uu, auto release range 60uuprimary
.180uusecondary
Time until charged:2s, auto release after 1.33sprimary
Rate:1.35/ssecondary
Damage/s:68hprimary
.41hsecondary


This is UT´s melee weapon, meant to be the last option to defend yourself if you are out of ammo. If charged it can do a nice amount of damage, after 1.5secs you can already kill someone with 100h and the maximum 135 damage after 2 secs isn`t bad either. This doesn´t make up for the vulnerability while running arround with this thing though. Not only that it´s making very loud noises when charged, but you also have to get very close to hit your opponent and even with dodging this is sometimes impossible, especially in open areas.
The only places where the piston is a good choice as a weapon is in very tight corridors (like in turbine) at the top/bottom of an elevator or behind a teleporter. In a duel I would only use it in the last case, because you don´t take any risks behind a tele. Your opponent doesn´t hear you through the teleporter and you can retreat through the tele if he is coming from behind.
Although it´s not that useful as a weapon, I still wouldn´t play without it, because it´s an essential tool to reach high places. This is done by hammer jumping, something very similar to rocket jumping in Quake. You charge the impact hammer, point it towards the ground and jump while releasing it in the floor. You will jump much higher than normally, but always lose 54 health, so you should only use it if you have nothing to lose or in very important situations, like jumping up to the shield/rl in codex or getting the sniper rifle and heightadvantage in Liandri. To repeat it, you will ALWAYS get 54 health self damage, no matter how long you charged, but your impulse increases linear, so if you have enough time you should charge the full 2 seconds to jump as high as possible.
You should also be aware, that you are very vulnerable while impact jumping. After all it takes 800ms to switch to a different weapon.
Something else you can do with the impact hammer is deflecting rockets, if you use the secondary fire just the moment the rocket would hit you. I have never seen someone using this in a real game though, if you have enough time to do this, you could as well dodge the rocket. Besides that most rockets are aimed for the ground anyway.

 
Rating: RatingRatingRatingRatingRating Total 1 Votes!

Alle Zeiten sind GMT +1h. Es ist jetzt 17:11.
Seite generiert mit 27 Abfragen in 0.088 sec.

VWar Articles Hack 1.0, Copyright © 2004, IronMaidenPowered by: Virtual War v1.5.0, Copyright © 2001 - 2004, vwar.de
«Juli  2018»
MoDiMiDoFrSaSo
      01
02030405060708
09101112131415
16171819202122
23242526272829
3031